Showing posts with label nuke. Show all posts
Showing posts with label nuke. Show all posts
Friday, January 17, 2014
manta ray vfx shot and breakdown
this is the culmination of several terms of learning, relearning, and persistence. looking back, there are a ton of things i'd do differently both for simplicity's sake as well as efficiency and quality. still, i'me pretty happy with this as a learning experience as i got to sink my teeth into a very generous portion of the vfx pipeline.
some of the steps that went into this project:
-shot on RED Scarlet
-tracked with PF Track X
-modeled in Maya14
-textured in Mudbox 14
-shaded in Maya 14
-rigged in Maya 14
-animated in Maya 14
-rendered with Maya 14's Mental Ray
-composited with Nuke 7
-effects in After Effects CS6
Tuesday, January 14, 2014
compositing a manta ray
the lighting didn't end up looking right in my last render, so i adjusted the image based lighting set up and brightened the shadows so they aren't more intense than the shadows in the plate. i used a pretty neat plug in called reel smart motion blur in adobe after effects to get the motion blur on the ray. it generates a motion blur based on the translation of the pixels in the image, not by actual 3d translation. this saved a lot of rendering time out of maya. the next step will be rotoscoping the tree trunk in the beginning of the shot and a few more color corrections.
Labels:
3d,
after effects,
animation,
comp,
compositing,
lighting,
manta ray,
maya,
nuke,
texture
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